
Once acquired, they can be equipped to provide a range of stat boosts. Blessings are granted as rare enemy drops or can be collected from the environment. The waypoints also allow you an opportunity to save your progress, fast travel and level up through the ‘Blessings’ system. The ‘Stone of Dibrom’ acts as your Estus Flask, providing a limited number of quick health boosts which must be replenished at by meditating at waypoints. Gameplay wise, Morbid is a souls-like through-and-through and fans of the genre will feel right at home with many of the mechanics on offer. When your surroundings are coated with a hearty layer of blood and guts, the isometric camera angle can make it quite difficult to differentiate between what is just yet another carcass and something actively trying to kill you. This is only worsened by the game’s focus on gore. The unfortunate side effect of such a strong direction and focus on colour consistency is that enemies can become hard to see at times. For a world shrouded in death, Mornia has just enough vibrancy to truly feel alive.

The inclusion of occasional bursts of colour, whether from the warm orange ambience of lanterns eerie green silence of cave-dwelling mushrooms or sinister red glow emitted by mysterious watching eyes, creates a fantastic contrast.

The game’s colour palette, which predominantly mixes muddy browns and murky greys, exudes an almost overwhelming ambience of death and decay. From rainy fishing hamlets to cramped caves and sprawling industrial areas the unique visual combinations of Gothic, Lovecraftian and Steampunk elements keeps each new environment feeling fresh.

Taking players to the dark fantasy realm of Mornia, Morbid: The Seven Acolytes is an indie souls-like adventure that manages to be just as memorable as it is macabre.Ī lot of the game’s memorability arises from its absolutely excellent art direction which makes Morbid’ s pixelated world an absolute treat to explore. You can contact the author at or on Twitter. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012.
#SHROUDED IN SANITY GAMEPLAY PC#
Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.Ĭall of Cthulhu will launch for the PlayStation 4, Xbox One and Windows PC on October 30.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. Your mind will suffer – balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you.

Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of all. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Lead him along the razor’s edge of madness, as he’s confronted with a terrifying web of conspiracies, cultists, and cosmic horrors… Lock the doors, turn off the lights, and uncover the chilling mysteries of this Narrative RPG game, descending deep into a world of inevitable insanity and shrouded Old Gods within Lovecraft’s iconic universe.įour new screenshots give you a glimpse of what’s to come across the deep, single-player story following private investigator Edward Pierce’s as he scours the island of Darkwater for answers regarding the mysterious deaths of the Hawkins family. Ĭall of Cthulhu, the official videogame inspired by Chaosium’s classic pen and paper RPG, will begin the spread of madness on October 30 this year – just in time for Halloween. By William D'Angelo, posted on 09 October 2018 / 1,916 Viewsįocus Home Interactive and Cyanide Studio released the second gameplay trailer for Call of Cthulhu.
